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美国留学小短文-以Hmv和Itunes为例看信息技术的发展

论文价格: 免费 时间:2014-07-21 09:40:51 来源:www.ukassignment.org 作者:留学作业网

HMV是英国和爱尔兰领先的专业音乐、DVD/录像机,电脑游戏及相关产品零售商,。公司在全国主要购物地点经营约200家门店,规模大约100多万平方英尺,在www.hmv.co.uk,是一个成功的在线商店,由HMV Guernsey1运营操控。HMV销售的物品不仅包括实实在在的物质,还包括一些看不到的虚拟物品。
 

苹果音乐商店

iTunes商店是一个基于软件的在线数字媒体商店,由苹果公司(Apple Inc .)创办,截止到2003年4月28日,iTunes音乐商店购买量超过了200000件,2008年4月,它已经成为美国音第一供应商。截至2009年1月,店里卖出了60亿首歌,占全球在线数字音乐销量的70%,是服务量最大的合法音乐零售商。截至2009年9月,ITunes的销售额是85亿首歌曲,1百万高清电影和电视节目,20亿个应用程序,总计2 67亿美元的收入。
 

ITunes销售数字内容和虚拟存在。

SWOT分析:

hmv

优点:

网上和实体店的存在。客户可以通过两种方法中的任何一个与HMV产生交集。

可以出售任何物品:音乐/ DVD /游戏,不需要任何HMV的安排。

可以为游戏,海报/卡等提供物理控制台。
 

 

HMV is the UK and Ireland's leading specialist retailer of Music, DVD/Video, Computer Games and Related Products. The company operates around 200 stores in key shopping locations nationwide, equating to over 1million sq. ft. of trading space, as well as a successful online store at www.hmv.co.uk, operated by HMV Guernsey1. HMV sells content in physical from and operates in physical as well as virtual space.
 

ITunes Store

The iTunes Store is a software-based online digital media store operated by Apple Inc. Opening as the iTunes Music Store on April 28, 2003, with over 200,000 items to purchase; it was as of April 2008 the number-one music vendor in the United States. As of January 2009, the store has sold 6 billion songs, accounting for 70% of worldwide online digital music sales and making the service the largest legal music retailer. As of Sep 2009 the sales of ITunes are 8.5 billion songs, 1+ million HD movies and TV episodes, 2 billion apps with a combines revenue of $ 6.7 Billion 2 .
 

ITunes sells digital content and has virtual presence only.

SWOT Analysis:

HMV
 

Strengths:

Has both online and physical store presence. Customer can access any of the 2 ways to interact with HMV.

Can sell any item MUSIC/ DVD/ GAMES, no need for any arrangement with HMV.

Can deliver physical items like gaming consoles, posters/ cards etc.
 

Weakness:

Cannot sell individual items in music albums or individual episodes in TV shows.

Not available all the time (except online, which requires shipping of product)
 

Opportunity:

The opportunity for stores lies in enhancing the customer experience at the stores.
 

Threat:

The physical stores are fast losing significance; the rivals like Zavvi, Woolworths have closed most of their physical stores. Becoming obsolete is the threat faced by the stores of HMV.
 

Itunes:

Strengths:

Suits the needs of the current generation.

Content is immediately available for consumption.

Available anytime and anywhere.

It is backed by one of the best companies in the tech world, Apple.
 

Weakness:

Can sell only the products like music that it has been agreement with companies and is authorized to sell.

Cannot sell and deliver online physical items like posters/ cards etc.

Cannot sell items that are huge in size in terms of memory. Games DVDs are usually of a size of 4 Giga Bytes or more and are difficult to download online.

Not available in all the countries.
 

Opportunity:

The opportunities lie in expanding into other segments of digital content like eBooks. The Ibooks which is a past of iStore is planning to sell eBooks directly to the customer.
 

Threat:

The model of ITunes is easily replicable. The threat is from rivals like Amazon and HMV who want to sell digital music to sell directly to customers same way as ITunes does now.
 

SLEPT Analysis

Before creating any business strategy or while evaluating an existing strategy it is extremely important to scan the external environment. SLEPT analysis is an investigation of the Social, Legal, Economic, Political, and Technological influences on a business3.
 

Social:

The changing demography of the people will have an impact on the business. The social changes can be psychological, demographical etc. The psychological change that is witnessed is the need for making things happen fast. People do not want to wait for placing an order and waiting to receive it by post. Most of the music albums have one or two hot songs and today’s consumers are not willing to pay for the entire album. They want to pay only for the songs they like.
 

Legal:

Since the advent of new technology the music industry has been losing its revenue. The illegal file sharing has eaten into the revenues of music companies. Music companies have been suing the file sharing sites like Napster and more recently the piratebay. Even the individuals are sued by the industry; Recording Industry Association of America (RIAA) has successfully sued a Minnesota woman for copy right infringement and illegal file sharing4.
 

Legal battles resulted in buying of digital content by the consumers. The legal issues lead to the online stores like ITunes that sell music legally online.
 

Legal structure is well in place to support the business of ITunes and HMV.
 

Economical

Economy and business cycles affect the business. We are in the middle of an economic recession. Customers will be counting every penny they spend. The most the costs associated with dealing a company the more the customers shy away from that company.
 

HMV: The costs associated with purchasing content from HMV are far more compared to buying music from iTunes. Customer needs to visit a store, browse through a variety of catalogues before zeroing on the music / video to buy. This involves time and travel cost.
 

ITunes: customer can access iTunes by sitting in their homes. Carry the music with them in an iPod. Buying a single song instead of buying an entire album is always cheaper.
 

Political

Political changes are related to the influence that government has upon the industry.
 

The political changes usually do not affect much the entertainment industry. In rare cases the governments may feel that some music / video content may be decided to be inappropriate for their country or will hurt the sentiments of the people. They ban the particular content from distribution and delivery.
 

Technological:

If there is any singular factor that changed the dynamics of an music industry, it is technology. With the ubiquitous internet, people are able to share digital content freely, which includes music, videos etc. Technology also facilitated the illegal copying and distribution of music and video.
 

Technology also deintermetized the content delivery. As the music is directly delivered to the consumers there is no need for the manufacturers or suppliers of CDs/ DVDs. Technology made it possible to carry the content with us in our IPods, Laptops, Phone etc.


Digital content everywhere and on any device is the MANTRA of technology.
 

Companies that fast adapt to this tsunami of technology changes survive while others perish.
 

BCG MATRIX:

Boston Consulting Group (BCG) MATRIX is developed by BRUCE HENDERSON of the BOSTON CONSULTING GROUP IN THE EARLY 1970’s.
 

According to this technique, businesses or products are classified as low or high performers depending upon their market growth rate and relative market share
 

Cash Cow

Earnings: high stable

Cash flow: high stable

Strategy: hold or add market share

Star

Earnings: high stable, growing

Cash flow: neutral

Strategy: hold or invest for growth

Dog

Earnings: low, unstable

Cash flow: neutral or negative

Strategy: harvest/divest

Question Mark

Earnings: low, unstable, growing

Cash flow: negative

Strategy: increase market share or harvest/divest
 

ITunes:

Growth: The Itunes is the undisputed star in the BCG matrix . Between 2000 and 2009 the population using internet has become 1.7 billion from 360 million5. High internet users mean high growth potential for the itunes.
 

Cashflows: Itunes revenues are steadily increasing every year.
 

Strategy: The strategy to be adopted for stars is to hold or invest for growth. Apple is investing in ITunes store by adding app store, which sells games and applications for mobile and computers. With the launch of Ipad Apple is adding the fastest growing segment , eBooks to iTunes , calling it as iBook store as a part of Itunes.#p#分页标题#e#
 

HMV:

Growth: The growth of the HMV stores has been moderate and better. The increase in sales also partly due to the demise of its closest rivals like Zavvi , Woolworths6.
 

Cashflows: The cash flows for the physical stores are steady but not exactly encouraging. The online stores sales are increasing, hmv.com grew by 16% and waterstones.com grew by a phenomenal 60%7.
 

Strategy: The recommended strategy is to hold or add market share. The company is losing sales as well as sales in the physical stores domain but is growing in the online space. That is why HMV is launching its own delivery of music and other content through direct download from its own website.
 

Shopping Experience:

The shopping experience is diametrically different for both HMV and itunes
 

HMV

Customer has 2 ways of interacting with HMV. A physical store visit and through online at the website of HMV for purchasing content. its own web site, which operates a sales model of e business. Customer can walk into the HMV stores, touch and feel the products and buy them. This is required especially while buying products like cards and posters. They can seek assistance from the store assistants, whenever they need it. When a customer visits the website www.hmv.com he can buy CDs that are delivered to him by post. When a customer buys any product directly from the store he can use it immediately, but when ordered online using the stores, he needs to wait till he receives the product by post to start using the product.
 

The payment methods are cash or card for physical store payments and only through cards for online payment.
 

ITunes

To be a part of ITunes customers need the following:

1. A computer

2. Access to Internet

3. Download iTunes software

4. Have credit / Debit card

5. Error free internet connection.
 

Customers are connected virtually. Customers can search the item they are looking for in no time. Customers can buy the item and start using them immediately, no need to wait for any shipment to arrive.
 

The payment method is only through cards and NO CASH payments.
 

Pricing of goods:

HMV:

The pricing of goods is entirely dependent on the content (CD/ DVD) that customer is going to buy. Music is sold through albums and the price is fixed per album. The individual items in a Music album or individual episodes in a TV show are not available for purchase.
 

ITunes:

The items are sold as bundled products like albums or sold separately as individual items. For example a customer wanting to buy music has an option of buying the complete album or individual songs in the album.
 

Return Procedures:

HMV

The return policy is dependent on the kind of product purchased. Unwanted, damaged and incorrect or faulty items can be returned to HMV and customer can get a refund or get a damaged item replaced.
 

ITunes

When shopping with the iTunes Store, all sales are final. The customer needs to decide what are the items he wishes to buy and add them to the shopping cart. As soon as he clicks the BUY button, the purchases are charged to his account. The money is taken from his debit or credit card account. Once the order is placed there is no way a customer can cancel the order or get a refund.
 

It is the responsibility of the customer to check for compatibility of the items purchased.
 

Type of technology for website:

HMV:

The technology used by the HMV is

A browser interface for content viewing, no need to for any software (like iTunes). Anyone can view the content with the help of popular browsers like IE, Firefox or Chrome.
 

Order acceptance via website. No user account needed for buying items from HMV.com
 

Handles acknowledgement of payment and shipment delivery details for the order
 

ITunes:

The technology used by ITunes is Apple proprietary. Items are not sold through a web browser interface like other ecommerce sites. Anyone wanting to access ITunes need to download the software from APPLE and all the actions are through the software.
 

The ITunes comprises of:

An interface for viewing the music/ video catalogs

An order processing system via iTunes account and credit card/ debit card

A delivery system via download from iTunes.

ITunes restricts the sale of digital content to those people who are not having iTunes software.

HMV and ITunes and E-Business Ladder
 

Technology has changed the way the business happens. E-business is any process that a business organization conducts over computer-mediated network channels. Business organizations include any for-profit, governmental, or non-profit entity. Examples of these processes are on-line purchasing, on-line sales, on-line logistics, customer support, employee training and recruiting, and vendor-managed inventory, production design and control 8.
 

The e business ladder is the ladder that shows where the organization stands with respect to what is possible to achieve in terms of available technology. The ladder shows how effectively the organization is using the advantage of technology and has integrated with business strategy. We will see where HMV and ITunes stand with respect to e –business ladder model of Cisco e-Adoption Ladder (DTI, 2000)
 

HMV

Itunes

Business Benefits

Extent of organisational change & sophistication

- open systems of information for customers, suppliers and partners

- new business models based on interworking between organizations and individuals

- order and pay online, reducing transaction costs

- maximize accessibility and speed
 

Integrate supply chain so manufacture and delivery become seamless

- minimize waste at every stage of the supply chain

- place in worldwide market

- window on worldwide suppliers
 

Transformed Organizations

E- Business

E-Commerce

Website

Efficient internal and external communications

e-mail
 

HMV needs to move up the ladder to compete with Itunes. HMV is making moves towards this. HMV is adding another business dimension to its website www.hmv.com. The new delivery channel is by means of downloads directly from the website of HMV. This is currently under construction and will be available soon9. Which means HMV is moving up the ladder from just taking orders online and processing them offline to accepting orders and delivering through internet.
 

ITunes is at the top of the ladder. It has tie ups with all leading content providers (music production companies, TV studios, movie producers etc). The customers just need to visit iTunes store to buy any content. This is a seamless integration of suppliers and buyers by iTunes acting as a intermediary facilitating B2C transactions.
 

Emerging Technologies in e-business

The emerging technologies that can be used for e-business are

Cloud computing

Mobile computing.
 

ITunes has already made inroads into mobile computing by offering iTunes in its iphone. But iTunes is available only for iPhones. HMV can use the other platforms for mobile computing like Android from Google, Windows Mobile from Microsoft for building applications to sell content on mobiles.
 

Cloud computing is the area that both iTunes and HMV needs to explore. The current business model is delivering the content to the customer by means of download or physical delivery of CD/DVD.
 

Apple restricts the number of machines that can play the content that is downloaded from iTunes. We cannot play the content on more than 5 machines and those machines need to be authorized using the user’s iTunes account.
 

With cloud computing the content is not necessarily delivered but it can be accessed from anywhere when connected to internet. A customer who buys a music album or songs need not download it to his computer but can access from anywhere and from any computer or any device, say , mobile.
 

Cloud computing is possible only when the connectivity is always established with internet, which is not impossible in near future.
 

How can HMV and ITunes increase market share
 

HMV

1. Showing growth in the existing websites which is possible by new offerings like making downloads available

2. Introducing new product range like selling e readers and new gaming hardware like DSI

3. Introducing loyalty cards.

4. Strong tie up and product sharing with group company Waterstones for selling books and eBooks.

5. Live & ticketing , HMV wants to sell tickets for events of the artists along with albums.

6. Starting Pay to Play gaming centers as the new gaming fever catches up across all age groups for games like Call of Duty.
 

ITunes

Make it accessible to more people, via browser interface.

Make eBooks available

Remove the restrictions on the usage of the content bought from iTunes.
 

Conclusion

There are valuable lessons to be learnt from the strategy and models adopted by HMV and ITunes. Companies need to be aware of the forces that affect their business including competitors, customers, technology, suppliers, and at times most importantly new entrants into the market. The ITunes has once again proved that, the how ever dominant is the firm in the market it is never safe.
 

Companies must be aware of the technological circumstances that surround the business in order to be on the cutting edge of new developments in the market. New entrants must also be aware of the technology that can give them the advantage over firms that are already dominating the market. Disintermediation is one important way that firms can use technology to streamline production and increase profits. And most importantly, a firm must never become complacent; they must always be on the lookout for new markets in which to expand.

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